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Fishing

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Fishing in Revival RSC repeats by itself, and to balance that, fishing spots can now dry up and move.

This page covers what is new or different in Revival RSC. Everything else about the skill works as it did in the original RuneScape Classic.

Fishing spots can move

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Like the other gathering skills, one click keeps going by itself – see batched skilling for how many actions you get at each level. To stop anyone fishing one spot forever, each catch has a small chance of drying the spot up. It turns into a rock for a few seconds and then returns, so you may need to step to the next spot. A batch also ends if you run out of bait.

Spot Catches Chance to dry up per catch Returns after
Net and bait
Shrimp, anchovies, sardine, herring
0.4% 4 seconds
Lure and bait
Trout, salmon, pike
0.8% 8 seconds
Cage and harpoon
Lobster, tuna, swordfish
1.6% 16 seconds
Big net Mackerel, cod, bass and the rest of the big net catch 0.4% 32 seconds
Harpoon at big net spots
Shark
2.8% 32 seconds
Lava eel spots Lava eels Never -

Fishing spots are shared – if a spot dries up while you are mid-cast, that attempt catches nothing.

New uses for fish

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  • Any fish can be ground with a pestle and mortar into fish oil, used to make runecraft potions. Bigger fish give more oil, and raw fish give more than cooked.
  • A giant carp is one of the ingredients of seaweed soup, one of the best foods in the game.
  • Randolph in Varrock centre exchanges giant carp, lava eels, manta rays and sea turtles for certificates.

Useful items

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Item Effect
5% chance to catch two fish at once, with experience for both – including on the big net. It also teleports you to the Fishing Guild using raw sharks as charges, and gives 50% more loot from the Fishing Trawler. Sold by the Master fisher at the Fishing Guild at level 99.
12% chance of an extra fish appearing on the ground. It does not work with the big net. 10 charges.

See also

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