Saving the world
| Saving the world | |
|---|---|
| |
| Quest details | |
| Members | Yes |
| Quest points | 2 |
| Start point | Sedridor, in the basement of the Wizards' Tower |
| Unlocks | The Valkor boss fight |
| Released | Unknown |
Saving the world is a members quest exclusive to Revival RSC, and the quest that unlocks the Valkor boss fight.
Sedridor, Merlin, Cromperty and Valkor were once friends – until Valkor dug up a deep red stone and crafted it into a wand and orb that cast spells at terrifying speed. When he began experimenting on the people of Seers' Village, the other three banished him to a distant island with a ritual that must be renewed every 25 years. The ritual is overdue, and Valkor is close to breaking free. You must collect the three wizards' shards, charge them and seal him in.
Requirements
[edit]Quests
[edit]- Merlin's Crystal – completed
- The Holy Grail – at least started, as Merlin's library door stays shut until then
Skills
[edit]- Level 75 Magic, to cast Fire Wave
Items
[edit]| Item | Amount | Used for |
|---|---|---|
| Air rune | 20 | One cast each of Wind Wave, Water Wave, Earth Wave and Fire Wave. Bring spares – a mistake wastes the runes. |
| Water rune | 7 | |
| Earth rune | 7 | |
| Fire rune | 7 | |
| Blood rune | 4 | |
| Cut ruby | 3 | Charging Merlin's shard |
| Wizard's mind bomb | 1 | Charging Cromperty's shard |
Recommended
[edit]- Armour, food and potions. Placing each shard summons a level 156 black demon.
- More than 50 hitpoints. Putting a shard on the wrong stand deals 50 damage.
Walkthrough
[edit]Collecting the shards
[edit]- Talk to Sedridor in the basement of the Wizards' Tower and ask "Have you noticed anything... strange? Something doesn't feel quite right...". After telling the story he gives you Sedridor's uncharged shard. He cannot remember how to charge it, only that it was "something blood related".
- Talk to Merlin in his library upstairs in Camelot castle. If you are part-way through The Holy Grail, choose "Saving the world". He gives you Merlin's uncharged shard and tells you to charge it with "three red gemstones".
- Talk to Wizard Cromperty in East Ardougne and choose "Saving the world". His shard has been stolen by one of Valkor's allies, but he gave a spare to another wizard, Quincy.
- Find Quincy north of Seers' Village. He tests you before handing anything over:
- "How do you charge Sedridors shard?" – With blood
- "And how do you charge Merlin's shard?" – Three red gemstones
- Both questions are always asked. If you get one wrong he simply sends you away to find the answers, and you can try again. He then gives you Cromperty's uncharged shard, to be charged with a wizard's mind bomb.
If you lose a shard, the wizard who gave it to you will replace it.
Charging the shards
[edit]| Shard | How to charge it |
|---|---|
| Sedridor's shard | Cast Wind Wave, Water Wave, Earth Wave and Fire Wave on the shard in your inventory, in exactly that order. Every cast uses its runes and gives no experience. Casting the wrong spell makes the shard lose all of its charge, and you must start again from Wind Wave. |
| Merlin's shard | Use a cut ruby on the shard with three cut rubies in your inventory. All three are used up. |
| Cromperty's shard | Use a wizard's mind bomb on the shard. |
The ritual
[edit]- With all three charged shards in your inventory – a banked shard does not count – talk to Quincy and tell him you are ready. He takes you by boat to the island where Valkor is imprisoned.
- There are three identical-looking stone stands on the island. Examine each stand before using a shard on it – the examine text is the only way to tell them apart:
| The stand's examine text | Shard to use |
|---|---|
| "This looks like it holds a shard charged with blood" | Sedridor's charged shard |
| "This looks like it holds a shard charged with a wizards mind" | Cromperty's charged shard |
| "This looks like it holds a shard charged with rare metal" | Merlin's charged shard |
- Use each charged shard on its stand, in any order. Each correct placement locks the shard in and summons a level 156 black demon beside the stand. You are not required to kill the demons, only to survive them.
- When the third shard is placed you hear a low hum, Valkor is sealed in, and Quincy takes you back to the mainland.
- Talk to Quincy once more to finish the quest.
Warning: using a shard on the wrong stand makes it explode. You take 50 damage, every charged shard you are carrying is destroyed and every stand is emptied, including ones you had already filled. You then have to collect all three shards again and recharge them.
You can leave the island part-way through by talking to Quincy. Shards you have already placed stay in place.
Quest complete!
Rewards
[edit]- 2 quest points
- 250,000 Magic experience
- 62,500 Strength experience
- 62,500 Ranged experience
- 25,000 Prayer experience
- Access to the Valkor boss fight. Quincy will now teleport you to Valkor's island whenever you ask, and bring you back again.
The experience is given directly rather than as a quest reward, so it is lost if your experience gain is frozen when you finish the quest – it is not saved as an experience scroll. Make sure your experience is unfrozen first.
