Skill capes
Appearance
Skill capes are capes that show you have mastered a skill. They can be bought from the master of each skill once you reach level 99, and most of them give a perk while worn. Skill capes are exclusive to Revival RSC and were not available in the original RuneScape Classic.
Obtaining a cape
- You need level 99 in the skill, both to buy the cape and to wear it.
- Every cape costs
99,000 coins - Talk to the skill's master and choose the option about their cape. If you are not yet level 99 they will only tell you about it.
- Capes are untradeable, so each player has to earn their own. You can buy a replacement at any time for the same price.
- Every skill cape gives +6 armour.
List of skill capes
Perks only apply while the cape is worn.
| Cape | Skill | Sold by | Location | Perk |
|---|---|---|---|---|
| Attack | Captain Rovin | Varrock Palace, top floor of the north-west tower | When a melee attack misses there is a 35% chance it is re-rolled, turning some misses into hits. | |
| Strength | Achetties | Outside the Heroes' Guild | Melee hits of at least half your max hit have a 35% chance to become a critical hit, adding a further 20% of your max hit. | |
| Defense | Sir Vyvin | White Knights' Castle, Falador | 35% chance to halve the damage of an incoming hit. The total damage blocked is shown after each kill. | |
| Hits | Doctor Orbon | East Ardougne church | Food heals more: each bite has an equal chance of healing an extra 2, 4 or 6 hits, or nothing extra. | |
| Ranged | Lowe | Lowe's Archery Emporium, Varrock | 12% chance to fire two shots at once. Works with bows, crossbows and thrown weapons. | |
| Prayer | Brother Jered | Monastery west of Edgeville, upstairs | Burying bones restores prayer points: 1 for bones and bat bones, 2 for big bones, 3 for elder big bones and 4 for dragon bones. | |
| Magic | Wizard Frumscone | Wizards' Guild, Yanille | 15% chance to cast a spell without using any runes. | |
| Cooking | Head chef | Cooks' Guild, Varrock | Food cooks 30% faster. Lets you enter the Cooks' Guild without a chef's hat. | |
| Woodcutting | Bob | Bob's Axes, Lumbridge | 35% chance that a tree does not fall when you get logs from it. | |
| Fletching | Hickton | Hickton's Archery Shop, Catherby | 25% chance to make double the arrows or bolts, with double the experience, when attaching arrowheads or bolt tips. | |
| Fishing | Master fisher | Fishing Guild entrance | 5% chance to catch two fish at once, with experience for both. Fishing Trawler rewards are increased by 50%. Teleport to the Fishing Guild. Each teleport uses one charge; the cape holds 10 charges, comes fully charged the first time, and is recharged by using raw sharks on it. Cannot be used above level 30 Wilderness. | |
| Firemaking | Candle maker | Candle shop, Catherby | Fires you light burn for twice as long. Combust lights a fire on the spot without logs or a tinderbox. The fire lasts 90 seconds and cannot be lit underground. | |
| Crafting | Master crafter | Crafting Guild | No passive perk. Teleport to the Crafting Guild, and enter it without a brown apron. Cannot be used above level 30 Wilderness. | |
| Smithing | Thurgo | South of Port Sarim, near the Asgarnian ice dungeon | 33% chance to use half the usual coal when smelting. Also works with the Superheat item spell. | |
| Mining | Nurmof | Nurmof's Pickaxe Shop, Dwarven Mine | 12% chance to mine two ores at once. | |
| Herblaw | Kaqemeex | Druids' circle, Taverley | 15% chance to keep the herb when making an unfinished potion, or the secondary ingredient when finishing one. | |
| Agility | Gunnjorn | Barbarian Outpost agility course | Agility shortcuts never fail. Teleport to the Yanille agility dungeon. There is a 50% chance you trip on arrival and take 1 damage. | |
| Thieving | Robin Banks | Thieves' hideout beneath East Ardougne | 17% chance that a failed pickpocket succeeds instead. | |
| Gathering | Lily | Farm north of Draynor Village | 25% chance to receive double produce when gathering. | |
| Slayer | Any slayer master | See slayer masters | No perk. |
Cape abilities
Four capes have a right-click option in the inventory as well as their passive perk.
| Cape | Option | What it does |
|---|---|---|
| Teleport | Teleports you to the Fishing Guild. The cape stores up to 10 charges and uses one per teleport. It is fully charged the first time you use it; after that, use raw sharks on the cape to add charges, one shark per charge. Cannot be used above level 30 Wilderness. | |
| Teleport | Teleports you to the Crafting Guild with no charges or cost. Cannot be used above level 30 Wilderness. | |
| Teleport | Teleports you to the Yanille agility dungeon with no charges or cost. Half of the time you trip on landing and take 1 damage. | |
| Combust | Lights a fire where you stand without needing logs or a tinderbox. The fire burns for 90 seconds and leaves ashes. It does not work underground, as the cape needs direct sunlight, or on a tile that already has an object on it. |
Like other teleports, the cape teleports are blocked while carrying Ana in a barrel, and the plague sample is destroyed by them.
Combat capes and boss capes
The perks of the Attack, Strength and Defense capes are also built into the combined boss capes, which trigger all three effects at once. Their trigger chance replaces the skill capes' 35%.
| Cape | Trigger chance | Critical hit bonus |
|---|---|---|
| 35% | 20% of max hit | |
| 30% | 25% of max hit | |
| 35% | 32.5% of max hit | |
| 40% | 37.5% of max hit | |
| 42.5% | 45% of max hit |