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	<id>https://wiki.revivalrsc.gg/index.php?action=history&amp;feed=atom&amp;title=Valkor</id>
	<title>Valkor - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.revivalrsc.gg/index.php?action=history&amp;feed=atom&amp;title=Valkor"/>
	<link rel="alternate" type="text/html" href="https://wiki.revivalrsc.gg/index.php?title=Valkor&amp;action=history"/>
	<updated>2026-10-26T05:28:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.revivalrsc.gg/index.php?title=Valkor&amp;diff=1862&amp;oldid=prev</id>
		<title>Nate: Update generated enemy page</title>
		<link rel="alternate" type="text/html" href="https://wiki.revivalrsc.gg/index.php?title=Valkor&amp;diff=1862&amp;oldid=prev"/>
		<updated>2026-09-26T15:09:16Z</updated>

		<summary type="html">&lt;p&gt;Update generated enemy page&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:09, 26 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l328&quot;&gt;Line 328:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 328:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;background-color:#f86c67; color:#3a0700; padding:8px; text-align:center;&amp;quot; | Very rare (1/1000)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;background-color:#f86c67; color:#3a0700; padding:8px; text-align:center;&amp;quot; | Very rare (1/1000)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== External links ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [https://revivalrsc.gg/enemies/857 Valkor on Revival RSC] - kill counts, drop rates and the players who have killed it most&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nate</name></author>
	</entry>
	<entry>
		<id>https://wiki.revivalrsc.gg/index.php?title=Valkor&amp;diff=721&amp;oldid=prev</id>
		<title>Nate: Update generated enemy page</title>
		<link rel="alternate" type="text/html" href="https://wiki.revivalrsc.gg/index.php?title=Valkor&amp;diff=721&amp;oldid=prev"/>
		<updated>2026-09-19T19:56:41Z</updated>

		<summary type="html">&lt;p&gt;Update generated enemy page&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:56, 19 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Hitpoints || 800 per player (up to 3)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Hitpoints || 800 per player (up to 3)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Getting there ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Valkor can only be fought after completing the &#039;&#039;&#039;Saving the World&#039;&#039;&#039; quest. Anyone else who tries the ladder down to his cave is told that a powerful force bars the way.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Climbing down the ladder offers a choice of instance:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Free instance&#039;&#039;&#039; – the public cave, which anyone can join.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Private instance&#039;&#039;&#039; – costs 200,000 coins and lasts one hour. You choose whether it allows up to 1, 2 or 3 players.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Join a player&#039;s private instance&#039;&#039;&#039; – enter a friend&#039;s instance by name.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Rejoin your private instance&#039;&#039;&#039; – shown while an instance you created is still running.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== The fight ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Valkor is a multi-phase boss. His phase is decided by how much health he has left, and each phase changes which combat styles can hurt him, so bring more than one style. A team of up to three can fight him together.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{| class=&quot;wikitable&quot; style=&quot;width: 100%;&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;! Phase !! style=&quot;text-align:center;&quot; | Valkor&#039;s health !! Attack him with !! Immune to !! What happens&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &#039;&#039;&#039;[[#Phase 1|Phase 1]]&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| style=&quot;text-align:center;&quot; | 100% – 75%&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Melee, ranged&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Magic&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Valkor fights in melee on the arena floor.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &#039;&#039;&#039;[[#Phase 2|Phase 2]]&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| style=&quot;text-align:center;&quot; | 75% – 50%&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Ranged, magic&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Melee&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Valkor teleports to a perch that melee cannot reach, casts magic at everyone and sets the arena on fire.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &#039;&#039;&#039;[[#Phase 3|Phase 3]]&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| style=&quot;text-align:center;&quot; | Below 50%&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Nothing&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Everything&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Eight [[Valkor ranger]]s appear. Valkor cannot be damaged until all of them are dead.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &#039;&#039;&#039;[[#Final phase|Final phase]]&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| style=&quot;text-align:center;&quot; | Below 50%&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Melee, ranged&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Magic&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Valkor drops back into the arena to finish the fight himself.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Before you start ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Valkor&#039;s health and defence &#039;&#039;&#039;scale with the number of players&#039;&#039;&#039; in the cave: 800 hitpoints per player, up to three players, and +25 defence for each player beyond the first. The scaling is locked in the moment he first takes damage, so make sure the whole team is inside before attacking.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The &#039;&#039;&#039;Paralyze Monster&#039;&#039;&#039; prayer cannot be used anywhere in the arena. Valkor switches it off if you arrive with it active.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Valkor &#039;&#039;&#039;never heals&#039;&#039;&#039; during a fight, so progress is never lost while someone remains in the cave.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* If the cave is left empty for around two minutes mid-fight, Valkor despawns and returns at full health. A quick trip out to restock is safe as long as you are back within that time.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Phase 1 ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From full health down to 75%, Valkor behaves like a normal aggressive monster and attacks in melee. He is immune to magic, so use &#039;&#039;&#039;melee or ranged&#039;&#039;&#039;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Phase 2 ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At 75% health Valkor vanishes in a puff of smoke and reappears on a &#039;&#039;&#039;perch in the centre of the arena&#039;&#039;&#039; that cannot be reached on foot, taunting &#039;&#039;&quot;HA! You can&#039;t get me now. Feel my wrath!&quot;&#039;&#039;. Melee is useless until he comes down, so switch to &#039;&#039;&#039;ranged or magic&#039;&#039;&#039;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While perched he has two attacks:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Magic blast&#039;&#039;&#039; – roughly every three seconds he casts at every player within 15 tiles, hitting for up to 7 each.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Fire&#039;&#039;&#039; – patches of flame ignite in clusters around the arena and along the whole southern corridor leading in from the entrance. Standing in fire burns you for 5 damage about every two seconds, so step off it straight away.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At around 64% health he shouts &#039;&#039;&quot;You think you can beat me? Burn!&quot;&#039;&#039; and an &#039;&#039;&#039;extra ring of fire&#039;&#039;&#039; lights up around his perch, leaving even fewer safe tiles.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Phase 3 ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At 50% health the fires go out and Valkor calls &#039;&#039;&quot;My rangers will take care of you. Fire at will!&quot;&#039;&#039;. Eight &#039;&#039;&#039;[[Valkor ranger]]s&#039;&#039;&#039; appear in a ring around the perch. Valkor stays on his perch and is &#039;&#039;&#039;immune to all damage&#039;&#039;&#039; until every ranger is dead. He does not attack during this phase.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The rangers never move. Each one shoots the nearest player within 10 tiles about every two seconds, for up to 5 damage a shot.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Protect from Missiles blocks their arrows completely.&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* A ranger that is attacked in melee stops shooting and fights back in melee instead.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Each ranger rolls its own drop for whoever kills it, including dragon arrows and a chance at the dragon longbow.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Final phase ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When the last ranger falls, Valkor shouts &#039;&#039;&quot;I will destroy you myself!&quot;&#039;&#039; and drops into the centre of the arena. He fights in melee again and is once more immune to magic, so finish him with &#039;&#039;&#039;melee or ranged&#039;&#039;&#039;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Rewards ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Every player who dealt enough of the damage receives their own drop – see [[#Drops|drops]] below.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style=&quot;clear: right;&quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Drops ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Drops ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nate</name></author>
	</entry>
	<entry>
		<id>https://wiki.revivalrsc.gg/index.php?title=Valkor&amp;diff=719&amp;oldid=prev</id>
		<title>Nate: Update generated enemy page</title>
		<link rel="alternate" type="text/html" href="https://wiki.revivalrsc.gg/index.php?title=Valkor&amp;diff=719&amp;oldid=prev"/>
		<updated>2026-09-19T19:55:19Z</updated>

		<summary type="html">&lt;p&gt;Update generated enemy page&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:55, 19 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! colspan=&amp;quot;2&amp;quot; style=&amp;quot;color: black;&amp;quot; | Valkor&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! colspan=&amp;quot;2&amp;quot; style=&amp;quot;color: black;&amp;quot; | Valkor&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&quot;2&quot; | [[File:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nyrex&lt;/del&gt;.png|frameless|center|alt=Valkor|Valkor]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&quot;2&quot; | [[File:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;valkor&lt;/ins&gt;.png|frameless|center|alt=Valkor|Valkor]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! colspan=&amp;quot;2&amp;quot; style=&amp;quot;color: black;&amp;quot; | General details&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! colspan=&amp;quot;2&amp;quot; style=&amp;quot;color: black;&amp;quot; | General details&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nate</name></author>
	</entry>
	<entry>
		<id>https://wiki.revivalrsc.gg/index.php?title=Valkor&amp;diff=263&amp;oldid=prev</id>
		<title>Nate: Create enemy page from server drop tables and NPC definitions</title>
		<link rel="alternate" type="text/html" href="https://wiki.revivalrsc.gg/index.php?title=Valkor&amp;diff=263&amp;oldid=prev"/>
		<updated>2026-09-19T18:22:21Z</updated>

		<summary type="html">&lt;p&gt;Create enemy page from server drop tables and NPC definitions&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width: 300px; margin-left: 50px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;color: black;&amp;quot; | Valkor&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Nyrex.png|frameless|center|alt=Valkor|Valkor]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;color: black;&amp;quot; | General details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Released || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Members || Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Examine || A multi-phase boss&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Respawn || 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;color: black;&amp;quot; | Combat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Combat level || 245&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Max hit || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Aggressive? || Yes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Poisonous? || No&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Attack || 200&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Strength || 200&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Defense || 200&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; font-weight: bold;&amp;quot; | Hitpoints || 800 per player (up to 3)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Drops ==&lt;br /&gt;
Every player who deals enough of the damage (85% solo, 10% in a group) receives their own independent drop, for up to three players. Rates shown are the overall solo chance per kill without a ring of wealth.&lt;br /&gt;
&lt;br /&gt;
=== 100% drops ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 700px;&amp;quot;&lt;br /&gt;
! Item !! style=&amp;quot;width:100px; text-align:center;&amp;quot; | Quantity !! style=&amp;quot;width:175px; text-align:center;&amp;quot; | Rarity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:bones.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Bones&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#8fd7fa; color:#002947; padding:8px; text-align:center;&amp;quot; | Always&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Main drop table ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 700px;&amp;quot;&lt;br /&gt;
! Item !! style=&amp;quot;width:100px; text-align:center;&amp;quot; | Quantity !! style=&amp;quot;width:175px; text-align:center;&amp;quot; | Rarity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:enchanted-battlestaff-of-fire.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Enchanted battlestaff of fire (noted)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#98e553; color:#1d4101; padding:8px; text-align:center;&amp;quot; | Common (1/8)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:wine-of-zamorak.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Wine of Zamorak (noted)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background-color:#98e553; color:#1d4101; padding:8px; text-align:center;&amp;quot; | Common (1/11)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:coins.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Coins&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 125000&lt;br /&gt;
| style=&amp;quot;background-color:#98e553; color:#1d4101; padding:8px; text-align:center;&amp;quot; | Common (1/16)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:death-rune.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Death rune&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;background-color:#98e553; color:#1d4101; padding:8px; text-align:center;&amp;quot; | Common (1/16)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:law-rune.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Law rune&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background-color:#98e553; color:#1d4101; padding:8px; text-align:center;&amp;quot; | Common (1/16)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:blood-rune.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Blood rune&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;background-color:#f5eb4e; color:#2e2c00; padding:8px; text-align:center;&amp;quot; | Uncommon (1/21)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:cert.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Raw shark certificate&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;background-color:#f5eb4e; color:#2e2c00; padding:8px; text-align:center;&amp;quot; | Uncommon (1/21)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:soul-rune-dust.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Soul rune dust&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#f5eb4e; color:#2e2c00; padding:8px; text-align:center;&amp;quot; | Uncommon (1/21)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:herb.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Unidentified dwarf weed (noted)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;background-color:#f5eb4e; color:#2e2c00; padding:8px; text-align:center;&amp;quot; | Uncommon (1/21)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:cert.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Yew logs certificate&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background-color:#f5eb4e; color:#2e2c00; padding:8px; text-align:center;&amp;quot; | Uncommon (1/21)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:rune-chain-mail-body.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Rune chain mail body&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#f5eb4e; color:#2e2c00; padding:8px; text-align:center;&amp;quot; | Uncommon (1/32)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:dragon-medium-helm.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Dragon medium helmet&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#f5eb4e; color:#2e2c00; padding:8px; text-align:center;&amp;quot; | Uncommon (1/64)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:loop-half.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Loop key half&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#f5eb4e; color:#2e2c00; padding:8px; text-align:center;&amp;quot; | Uncommon (1/64)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:cert.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Raw lobster certificate&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 66&lt;br /&gt;
| style=&amp;quot;background-color:#f5eb4e; color:#2e2c00; padding:8px; text-align:center;&amp;quot; | Uncommon (1/64)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:enchanted-battlestaff-of-air.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Enchanted battlestaff of air (noted)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#f6ab58; color:#381d00; padding:8px; text-align:center;&amp;quot; | Rare (1/128)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:enchanted-battlestaff-of-water.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Enchanted battlestaff of water (noted)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#f6ab58; color:#381d00; padding:8px; text-align:center;&amp;quot; | Rare (1/128)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:super-magic-potion.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Super magic potion (noted)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background-color:#f6ab58; color:#381d00; padding:8px; text-align:center;&amp;quot; | Rare (1/128)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:tooth-half.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Tooth key half&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#f6ab58; color:#381d00; padding:8px; text-align:center;&amp;quot; | Rare (1/128)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Valkor rare drop table ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 700px;&amp;quot;&lt;br /&gt;
! Item !! style=&amp;quot;width:100px; text-align:center;&amp;quot; | Quantity !! style=&amp;quot;width:175px; text-align:center;&amp;quot; | Rarity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:coins.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Coins&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 300000&lt;br /&gt;
| style=&amp;quot;background-color:#f5eb4e; color:#2e2c00; padding:8px; text-align:center;&amp;quot; | Uncommon (1/21)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:wine-of-zamorak.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Wine of Zamorak (noted)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background-color:#f5eb4e; color:#2e2c00; padding:8px; text-align:center;&amp;quot; | Uncommon (1/21)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:blood-rune.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Blood rune&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;background-color:#f5eb4e; color:#2e2c00; padding:8px; text-align:center;&amp;quot; | Uncommon (1/43)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:rune-2h.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Rune 2 handed sword&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#f5eb4e; color:#2e2c00; padding:8px; text-align:center;&amp;quot; | Uncommon (1/64)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:battlestaff-of-air.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Battlestaff of air (noted)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#f6ab58; color:#381d00; padding:8px; text-align:center;&amp;quot; | Rare (1/128)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:battlestaff-of-earth.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Battlestaff of earth (noted)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#f6ab58; color:#381d00; padding:8px; text-align:center;&amp;quot; | Rare (1/128)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:battlestaff-of-fire.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Battlestaff of fire (noted)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#f6ab58; color:#381d00; padding:8px; text-align:center;&amp;quot; | Rare (1/128)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:battlestaff-of-water.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Battlestaff of water (noted)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#f6ab58; color:#381d00; padding:8px; text-align:center;&amp;quot; | Rare (1/128)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:sealed-lifesap-codex.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Sealed lifesap codex&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#f6ab58; color:#381d00; padding:8px; text-align:center;&amp;quot; | Rare (1/128)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:air-rune.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Air rune&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 250&lt;br /&gt;
| style=&amp;quot;background-color:#f6ab58; color:#381d00; padding:8px; text-align:center;&amp;quot; | Rare (1/171)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:blue-wizard-hat.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Blue wizard hat&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#f6ab58; color:#381d00; padding:8px; text-align:center;&amp;quot; | Rare (1/171)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:death-rune.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Death rune&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 250&lt;br /&gt;
| style=&amp;quot;background-color:#f6ab58; color:#381d00; padding:8px; text-align:center;&amp;quot; | Rare (1/171)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:rune-arrows.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Rune arrows&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;background-color:#f6ab58; color:#381d00; padding:8px; text-align:center;&amp;quot; | Rare (1/171)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:rune-axe.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Rune axe&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#f6ab58; color:#381d00; padding:8px; text-align:center;&amp;quot; | Rare (1/171)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:soul-rune.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Soul rune&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#f6ab58; color:#381d00; padding:8px; text-align:center;&amp;quot; | Rare (1/171)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:herb.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Unidentified dwarf weed (noted)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;background-color:#f6ab58; color:#381d00; padding:8px; text-align:center;&amp;quot; | Rare (1/171)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:enchanted-battlestaff-of-air.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Enchanted battlestaff of air (noted)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#f6ab58; color:#381d00; padding:8px; text-align:center;&amp;quot; | Rare (1/256)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:enchanted-battlestaff-of-earth.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Enchanted battlestaff of earth (noted)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#f6ab58; color:#381d00; padding:8px; text-align:center;&amp;quot; | Rare (1/256)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:enchanted-battlestaff-of-fire.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Enchanted battlestaff of fire (noted)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#f6ab58; color:#381d00; padding:8px; text-align:center;&amp;quot; | Rare (1/256)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:enchanted-battlestaff-of-water.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Enchanted battlestaff of water (noted)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#f6ab58; color:#381d00; padding:8px; text-align:center;&amp;quot; | Rare (1/256)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:blood-rune.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Blood rune&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;background-color:#f6ab58; color:#381d00; padding:8px; text-align:center;&amp;quot; | Rare (1/512)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:orb-of-speed.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Orb of speed&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#f6ab58; color:#381d00; padding:8px; text-align:center;&amp;quot; | Rare (1/512)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:wand-of-destruction.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Wand of destruction&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#f6ab58; color:#381d00; padding:8px; text-align:center;&amp;quot; | Rare (1/512)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rare item rates by group size ===&lt;br /&gt;
The fight scales for up to three players. Only the chance of the three unique items changes with group size; every other drop is identical. A ring of wealth adds a separate 1/2000 roll at each of the three items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 700px;&amp;quot;&lt;br /&gt;
! Item !! style=&amp;quot;text-align:center;&amp;quot; | Solo !! style=&amp;quot;text-align:center;&amp;quot; | 2 players !! style=&amp;quot;text-align:center;&amp;quot; | 3 players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:sealed-lifesap-codex.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Sealed lifesap codex&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#f6ab58; color:#381d00; padding:8px; text-align:center;&amp;quot; | Rare (1/128)&lt;br /&gt;
| style=&amp;quot;background-color:#f5eb4e; color:#2e2c00; padding:8px; text-align:center;&amp;quot; | Uncommon (1/85)&lt;br /&gt;
| style=&amp;quot;background-color:#f5eb4e; color:#2e2c00; padding:8px; text-align:center;&amp;quot; | Uncommon (1/64)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:wand-of-destruction.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Wand of destruction&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#f6ab58; color:#381d00; padding:8px; text-align:center;&amp;quot; | Rare (1/512)&lt;br /&gt;
| style=&amp;quot;background-color:#f6ab58; color:#381d00; padding:8px; text-align:center;&amp;quot; | Rare (1/256)&lt;br /&gt;
| style=&amp;quot;background-color:#f6ab58; color:#381d00; padding:8px; text-align:center;&amp;quot; | Rare (1/171)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:orb-of-speed.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Orb of speed&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#f6ab58; color:#381d00; padding:8px; text-align:center;&amp;quot; | Rare (1/512)&lt;br /&gt;
| style=&amp;quot;background-color:#f6ab58; color:#381d00; padding:8px; text-align:center;&amp;quot; | Rare (1/256)&lt;br /&gt;
| style=&amp;quot;background-color:#f6ab58; color:#381d00; padding:8px; text-align:center;&amp;quot; | Rare (1/171)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tertiary drops ===&lt;br /&gt;
Rolled separately from the tables above. The rate improves by 75 for every 1,000 kills (up to 7,000 kills), and the item is not dropped while the player already owns it or has unlocked the pet.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 700px;&amp;quot;&lt;br /&gt;
! Item !! style=&amp;quot;width:100px; text-align:center;&amp;quot; | Quantity !! style=&amp;quot;width:175px; text-align:center;&amp;quot; | Rarity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;display:inline-flex; align-items:center;&amp;quot;&amp;gt;[[File:cracked-rune.png|50px|style=padding:2px;]]&amp;lt;span style=&amp;quot;margin-left:12px;&amp;quot;&amp;gt;Cracked rune&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#f86c67; color:#3a0700; padding:8px; text-align:center;&amp;quot; | Very rare (1/1000)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nate</name></author>
	</entry>
</feed>