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	<id>https://wiki.revivalrsc.gg/index.php?action=history&amp;feed=atom&amp;title=Batched_skilling</id>
	<title>Batched skilling - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.revivalrsc.gg/index.php?action=history&amp;feed=atom&amp;title=Batched_skilling"/>
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	<updated>2026-10-26T05:29:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.revivalrsc.gg/index.php?title=Batched_skilling&amp;diff=1402&amp;oldid=prev</id>
		<title>Nate: Update generated enemy page</title>
		<link rel="alternate" type="text/html" href="https://wiki.revivalrsc.gg/index.php?title=Batched_skilling&amp;diff=1402&amp;oldid=prev"/>
		<updated>2026-09-19T21:34:38Z</updated>

		<summary type="html">&lt;p&gt;Update generated enemy page&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:34, 19 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you start an action, the game works out how many times it can be repeated and begins a &amp;#039;&amp;#039;&amp;#039;batch&amp;#039;&amp;#039;&amp;#039;. The action then repeats by itself until the batch is finished or something interrupts it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you start an action, the game works out how many times it can be repeated and begins a &amp;#039;&amp;#039;&amp;#039;batch&amp;#039;&amp;#039;&amp;#039;. The action then repeats by itself until the batch is finished or something interrupts it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A small &#039;&#039;&#039;Batching&#039;&#039;&#039; window shows a progress bar with how many actions are done out of the total, and a &#039;&#039;&#039;Cancel&#039;&#039;&#039; button. You can drag the window by its header. The bar can be hidden with the &#039;&#039;&#039;Batch Progress Bar&#039;&#039;&#039; [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Social &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;settings&lt;/del&gt;#General tab|setting]] – batching still happens, you just do not see the bar.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A small &#039;&#039;&#039;Batching&#039;&#039;&#039; window shows a progress bar with how many actions are done out of the total, and a &#039;&#039;&#039;Cancel&#039;&#039;&#039; button. You can drag the window by its header. The bar can be hidden with the &#039;&#039;&#039;Batch Progress Bar&#039;&#039;&#039; [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Settings &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;social&lt;/ins&gt;#General tab|setting]] – batching still happens, you just do not see the bar.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== How many actions are in a batch ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== How many actions are in a batch ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nate</name></author>
	</entry>
	<entry>
		<id>https://wiki.revivalrsc.gg/index.php?title=Batched_skilling&amp;diff=1242&amp;oldid=prev</id>
		<title>Nate: Create enemy page from server drop tables and NPC definitions</title>
		<link rel="alternate" type="text/html" href="https://wiki.revivalrsc.gg/index.php?title=Batched_skilling&amp;diff=1242&amp;oldid=prev"/>
		<updated>2026-09-19T21:11:54Z</updated>

		<summary type="html">&lt;p&gt;Create enemy page from server drop tables and NPC definitions&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Batched skilling&amp;#039;&amp;#039;&amp;#039; means that a single click keeps repeating an action for you. Click a rock once and you carry on mining; use a bar on an anvil once and you smith the whole inventory. It removes the constant re-clicking of the original game without changing how fast you train.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
When you start an action, the game works out how many times it can be repeated and begins a &amp;#039;&amp;#039;&amp;#039;batch&amp;#039;&amp;#039;&amp;#039;. The action then repeats by itself until the batch is finished or something interrupts it.&lt;br /&gt;
&lt;br /&gt;
A small &amp;#039;&amp;#039;&amp;#039;Batching&amp;#039;&amp;#039;&amp;#039; window shows a progress bar with how many actions are done out of the total, and a &amp;#039;&amp;#039;&amp;#039;Cancel&amp;#039;&amp;#039;&amp;#039; button. You can drag the window by its header. The bar can be hidden with the &amp;#039;&amp;#039;&amp;#039;Batch Progress Bar&amp;#039;&amp;#039;&amp;#039; [[Social and settings#General tab|setting]] – batching still happens, you just do not see the bar.&lt;br /&gt;
&lt;br /&gt;
== How many actions are in a batch ==&lt;br /&gt;
=== Gathering skills – based on your level ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mining, Woodcutting, Fishing, Firemaking, Thieving&amp;#039;&amp;#039;&amp;#039; (pickpocketing and picking locks) and &amp;#039;&amp;#039;&amp;#039;[[Gathering]]&amp;#039;&amp;#039;&amp;#039; repeat a number of times that grows with your level in that skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! style=&amp;quot;text-align:center;&amp;quot; | Actions per click&lt;br /&gt;
|-&lt;br /&gt;
| 1–10 || style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| 11–19 || style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| 20–29 || style=&amp;quot;text-align:center;&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
| 30–39 || style=&amp;quot;text-align:center;&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
| 40–49 || style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| 50–59 || style=&amp;quot;text-align:center;&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| 60–69 || style=&amp;quot;text-align:center;&amp;quot; | 32&lt;br /&gt;
|-&lt;br /&gt;
| 70–79 || style=&amp;quot;text-align:center;&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| 80–89 || style=&amp;quot;text-align:center;&amp;quot; | 48&lt;br /&gt;
|-&lt;br /&gt;
| 90–95 || style=&amp;quot;text-align:center;&amp;quot; | 56&lt;br /&gt;
|-&lt;br /&gt;
| 96–99 || style=&amp;quot;text-align:center;&amp;quot; | 64&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Processing skills – everything you are carrying ===&lt;br /&gt;
Most other actions simply continue until you run out of materials:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cooking&amp;#039;&amp;#039;&amp;#039; – everything of that food in your inventory&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Smelting&amp;#039;&amp;#039;&amp;#039; – as many bars as your ores allow, and cannonballs for every steel bar&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Prayer&amp;#039;&amp;#039;&amp;#039; – burying every bone of that kind&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Herblaw&amp;#039;&amp;#039;&amp;#039; – identifying herbs, making unfinished potions, finishing potions and grinding ingredients&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fletching&amp;#039;&amp;#039;&amp;#039; – cutting logs and stringing bows&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Crafting&amp;#039;&amp;#039;&amp;#039; – cutting gems, spinning, pottery, glass, leather, silver jewellery and stringing amulets&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Runecraft]]&amp;#039;&amp;#039;&amp;#039; – chiselling talismans and imbuing them&lt;br /&gt;
* Filling buckets and vials, softening clay, tanning hides, slicing fruit and similar small jobs&lt;br /&gt;
&lt;br /&gt;
=== Filling your inventory ===&lt;br /&gt;
Shearing sheep, picking crops and mining [[rune stone]]s continue until your inventory is full.&lt;br /&gt;
&lt;br /&gt;
=== Asked each time ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Smithing&amp;#039;&amp;#039;&amp;#039; at an anvil asks whether to &amp;#039;&amp;#039;&amp;#039;Make 1, Make 5, Make 10 or Make All&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gold jewellery&amp;#039;&amp;#039;&amp;#039; asks whether to &amp;#039;&amp;#039;&amp;#039;Make all, 1, 3, 5, 10 or all but one&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Fixed amounts ===&lt;br /&gt;
Attaching feathers, arrowheads and bolt tips makes up to &amp;#039;&amp;#039;&amp;#039;50 per click&amp;#039;&amp;#039;&amp;#039;, in five sets of ten.&lt;br /&gt;
&lt;br /&gt;
=== Not batched ===&lt;br /&gt;
Stealing from stalls and chests, binding runes at an altar (which already uses every rune stone at once), Agility and combat.&lt;br /&gt;
&lt;br /&gt;
== What stops a batch ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Moving&amp;#039;&amp;#039;&amp;#039;, or clicking anywhere to walk&lt;br /&gt;
* Pressing &amp;#039;&amp;#039;&amp;#039;Cancel&amp;#039;&amp;#039;&amp;#039; on the progress bar&lt;br /&gt;
* Starting &amp;#039;&amp;#039;&amp;#039;any other action&amp;#039;&amp;#039;&amp;#039; – talking to someone, using or dropping an item, picking something up, trading&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Combat&amp;#039;&amp;#039;&amp;#039; – attacking something, or being attacked by a monster or a player&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Running out&amp;#039;&amp;#039;&amp;#039; of materials or bait&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;resource running out&amp;#039;&amp;#039;&amp;#039; – the rock depletes, the tree falls or the fishing spot moves&lt;br /&gt;
* While mining, &amp;#039;&amp;#039;&amp;#039;finding a gem&amp;#039;&amp;#039;&amp;#039; ends the batch&lt;br /&gt;
* While pickpocketing, &amp;#039;&amp;#039;&amp;#039;getting caught&amp;#039;&amp;#039;&amp;#039; ends the batch&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;full inventory does not stop a gathering batch&amp;#039;&amp;#039;&amp;#039;. Anything that does not fit is dropped silently on the ground beneath you, so keep an eye on your inventory when mining or fishing.&lt;br /&gt;
&lt;br /&gt;
== Changes that make batching work ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rocks do not deplete after every ore.&amp;#039;&amp;#039;&amp;#039; Each ore has only a chance of emptying the rock – about 9% for copper and tin and 14% for iron, rising for better ores – so one rock usually gives several ores.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fishing spots can move.&amp;#039;&amp;#039;&amp;#039; After a catch there is a small chance that the spot dries up for a while, so that nobody can fish one spot forever.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Firemaking walks for you.&amp;#039;&amp;#039;&amp;#039; After each fire you step aside and the next log from your inventory is dropped and lit automatically.&lt;br /&gt;
* Rocks, trees and fishing spots are &amp;#039;&amp;#039;&amp;#039;shared&amp;#039;&amp;#039;&amp;#039;. If another player empties a rock just before your swing lands, you get nothing from that swing.&lt;br /&gt;
* There is &amp;#039;&amp;#039;&amp;#039;no fatigue&amp;#039;&amp;#039;&amp;#039;, so nothing needs to be slept off between batches.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[General features]]&lt;br /&gt;
* [[Skills]]&lt;/div&gt;</summary>
		<author><name>Nate</name></author>
	</entry>
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