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'''Skill capes''' are capes that show you have mastered a skill. They can be bought from the master of each skill once you reach level 99, and most of them give a perk while worn. Skill capes are exclusive to Revival RSC and were not available in the original RuneScape Classic. == Obtaining a cape == * You need level '''99''' in the skill, both to buy the cape and to wear it. * Every cape costs <div style="display:inline-flex; align-items:center;">[[File:coins.png|30px|link=]]<span style="margin-left:10px;">99,000 coins</span></div> * Talk to the skill's master and choose the option about their cape. If you are not yet level 99 they will only tell you about it. * Capes are '''untradeable''', so each player has to earn their own. You can buy a replacement at any time for the same price. * Every skill cape gives '''+6 armour'''. == List of skill capes == Perks only apply while the cape is worn. {| class="wikitable sortable" style="width: 100%;" ! Cape !! Skill !! Sold by !! Location !! class="unsortable" | Perk |- | <div style="display:inline-flex; align-items:center;">[[File:attack-cape.png|40px|link=]]<span style="margin-left:10px;">Attack cape</span></div> | Attack | Captain Rovin | Varrock Palace, top floor of the north-west tower | When a melee attack misses there is a '''35%''' chance it is re-rolled, turning some misses into hits. |- | <div style="display:inline-flex; align-items:center;">[[File:strength-cape.png|40px|link=]]<span style="margin-left:10px;">Strength cape</span></div> | Strength | Achetties | Outside the Heroes' Guild | Melee hits of at least half your max hit have a '''35%''' chance to become a critical hit, adding a further 20% of your max hit. |- | <div style="display:inline-flex; align-items:center;">[[File:defense-cape.png|40px|link=]]<span style="margin-left:10px;">Defense cape</span></div> | Defense | Sir Vyvin | White Knights' Castle, Falador | '''35%''' chance to halve the damage of an incoming hit. The total damage blocked is shown after each kill. |- | <div style="display:inline-flex; align-items:center;">[[File:hits-cape.png|40px|link=]]<span style="margin-left:10px;">Hits cape</span></div> | Hits | Doctor Orbon | East Ardougne church | Food heals more: each bite has an equal chance of healing an extra '''2''', '''4''' or '''6''' hits, or nothing extra. |- | <div style="display:inline-flex; align-items:center;">[[File:ranged-cape.png|40px|link=]]<span style="margin-left:10px;">Ranged cape</span></div> | Ranged | Lowe | Lowe's Archery Emporium, Varrock | '''12%''' chance of a double-strength shot, followed by a much faster next shot. Only one arrow is used. Works with bows, crossbows and thrown weapons. |- | <div style="display:inline-flex; align-items:center;">[[File:prayer-cape.png|40px|link=]]<span style="margin-left:10px;">Prayer cape</span></div> | Prayer | Brother Jered | Monastery west of Edgeville, upstairs | Burying bones restores prayer points: '''1''' for bones and bat bones, '''2''' for big bones, '''3''' for [[elder big bones]] and '''4''' for dragon bones. |- | <div style="display:inline-flex; align-items:center;">[[File:magic-cape.png|40px|link=]]<span style="margin-left:10px;">Magic cape</span></div> | Magic | Wizard Frumscone | Wizards' Guild, Yanille | '''15%''' chance to cast a spell without using any runes. |- | <div style="display:inline-flex; align-items:center;">[[File:cooking-cape.png|40px|link=]]<span style="margin-left:10px;">Cooking cape</span></div> | Cooking | Head chef | Cooks' Guild, Varrock | Food cooks '''30%''' faster. Lets you enter the Cooks' Guild without a chef's hat. |- | <div style="display:inline-flex; align-items:center;">[[File:woodcutting-cape.png|40px|link=]]<span style="margin-left:10px;">Woodcutting cape</span></div> | Woodcutting | Bob | Bob's Axes, Lumbridge | '''35%''' chance that a tree does not fall when you get logs from it. |- | <div style="display:inline-flex; align-items:center;">[[File:fletching-cape.png|40px|link=]]<span style="margin-left:10px;">Fletching cape</span></div> | Fletching | Hickton | Hickton's Archery Shop, Catherby | '''25%''' chance to make double the arrows or bolts, with double the experience, when attaching arrowheads or bolt tips. |- | <div style="display:inline-flex; align-items:center;">[[File:fishing-cape.png|40px|link=]]<span style="margin-left:10px;">Fishing cape</span></div> | Fishing | Master fisher | Fishing Guild entrance | '''5%''' chance to catch two fish at once, with experience for both. Fishing Trawler rewards are increased by 50%. '''Teleport''' to the Fishing Guild. Each teleport uses one charge; the cape holds 10 charges, comes fully charged the first time, and is recharged by using raw sharks on it. Cannot be used above level 30 Wilderness. |- | <div style="display:inline-flex; align-items:center;">[[File:firemaking-cape.png|40px|link=]]<span style="margin-left:10px;">Firemaking cape</span></div> | Firemaking | Candle maker | Candle shop, Catherby | Fires you light burn for '''twice as long'''. '''Combust''' lights a fire on the spot without logs or a tinderbox. The fire lasts 90 seconds and cannot be lit underground. |- | <div style="display:inline-flex; align-items:center;">[[File:crafting-cape.png|40px|link=]]<span style="margin-left:10px;">Crafting cape</span></div> | Crafting | Master crafter | Crafting Guild | No passive perk. '''Teleport''' to the Crafting Guild, and enter it without a brown apron. Cannot be used above level 30 Wilderness. |- | <div style="display:inline-flex; align-items:center;">[[File:smithing-cape.png|40px|link=]]<span style="margin-left:10px;">Smithing cape</span></div> | Smithing | Thurgo | South of Port Sarim, near the Asgarnian ice dungeon | '''33%''' chance to use half the usual coal when smelting. Also works with the Superheat item spell. |- | <div style="display:inline-flex; align-items:center;">[[File:mining-cape.png|40px|link=]]<span style="margin-left:10px;">Mining cape</span></div> | Mining | Nurmof | Nurmof's Pickaxe Shop, Dwarven Mine | '''12%''' chance to mine two ores at once. |- | <div style="display:inline-flex; align-items:center;">[[File:herblaw-cape.png|40px|link=]]<span style="margin-left:10px;">Herblaw cape</span></div> | Herblaw | Kaqemeex | Druids' circle, Taverley | '''15%''' chance to keep the herb when making an unfinished potion, or the secondary ingredient when finishing one. |- | <div style="display:inline-flex; align-items:center;">[[File:agility-cape.png|40px|link=]]<span style="margin-left:10px;">Agility cape</span></div> | Agility | Gunnjorn | Barbarian Outpost agility course | Agility shortcuts '''never fail'''. The obstacles on agility courses are not affected. '''Teleport''' to the Yanille agility dungeon. Very occasionally you trip on arrival and take 1 damage. |- | <div style="display:inline-flex; align-items:center;">[[File:thieving-cape.png|40px|link=]]<span style="margin-left:10px;">Thieving cape</span></div> | Thieving | Robin Banks | Thieves' hideout beneath East Ardougne | '''17%''' chance that a failed pickpocket succeeds instead. |- | <div style="display:inline-flex; align-items:center;">[[File:gathering-cape.png|40px|link=]]<span style="margin-left:10px;">Gathering cape</span></div> | [[Gathering]] | Lily | Farm north of Draynor Village | '''25%''' chance to receive double produce when gathering. |- | <div style="display:inline-flex; align-items:center;">[[File:slayer-cape.png|40px|link=]]<span style="margin-left:10px;">Slayer cape</span></div> | [[Slayer]] | Any slayer master | See [[Slayer#Slayer masters|slayer masters]] | No perk. |} == Cape abilities == Four capes have a right-click option in the inventory as well as their passive perk. {| class="wikitable" style="width: 100%;" ! Cape !! Option !! What it does |- | <div style="display:inline-flex; align-items:center;">[[File:fishing-cape.png|40px|link=]]<span style="margin-left:10px;">Fishing cape</span></div> | style="text-align:center;" | '''Teleport''' | Teleports you to the Fishing Guild. The cape stores up to 10 charges and uses one per teleport. It is fully charged the first time you use it; after that, use raw sharks on the cape to add charges, one shark per charge. Cannot be used above level 30 Wilderness. |- | <div style="display:inline-flex; align-items:center;">[[File:crafting-cape.png|40px|link=]]<span style="margin-left:10px;">Crafting cape</span></div> | style="text-align:center;" | '''Teleport''' | Teleports you to the Crafting Guild with no charges or cost. Cannot be used above level 30 Wilderness. |- | <div style="display:inline-flex; align-items:center;">[[File:agility-cape.png|40px|link=]]<span style="margin-left:10px;">Agility cape</span></div> | style="text-align:center;" | '''Teleport''' | Teleports you to the Yanille agility dungeon with no charges or cost. Very occasionally β less than 1 time in 100 β you trip on landing and take 1 damage. |- | <div style="display:inline-flex; align-items:center;">[[File:firemaking-cape.png|40px|link=]]<span style="margin-left:10px;">Firemaking cape</span></div> | style="text-align:center;" | '''Combust''' | Lights a fire where you stand without needing logs or a tinderbox. The fire burns for 90 seconds and leaves ashes. It does not work underground, as the cape needs direct sunlight, or on a tile that already has an object on it. |} Like other teleports, the cape teleports are blocked while carrying Ana in a barrel, and the plague sample is destroyed by them. == Combat capes and boss capes == The perks of the Attack, Strength and Defense capes are also built into the combined boss capes, which trigger all three effects at once. Their trigger chance replaces the skill capes' 35%. {| class="wikitable" style="width: 700px;" ! Cape !! style="text-align:center;" | Trigger chance !! style="text-align:center;" | Critical hit bonus |- | <div style="display:inline-flex; align-items:center;">[[File:attack-cape.png|40px|link=]]<span style="margin-left:10px;">Attack, Strength or Defense cape</span></div> | style="text-align:center;" | 35% | style="text-align:center;" | 20% of max hit |- | <div style="display:inline-flex; align-items:center;">[[File:initiate-boss-cape.png|40px|link=]]<span style="margin-left:10px;">Initiate boss cape</span></div> | style="text-align:center;" | 30% | style="text-align:center;" | 25% of max hit |- | <div style="display:inline-flex; align-items:center;">[[File:elite-boss-cape.png|40px|link=]]<span style="margin-left:10px;">Elite boss cape</span></div> | style="text-align:center;" | 35% | style="text-align:center;" | 32.5% of max hit |- | <div style="display:inline-flex; align-items:center;">[[File:champion-boss-cape.png|40px|link=]]<span style="margin-left:10px;">Champion boss cape</span></div> | style="text-align:center;" | 40% | style="text-align:center;" | 37.5% of max hit |- | <div style="display:inline-flex; align-items:center;">[[File:legendary-boss-cape.png|40px|link=]]<span style="margin-left:10px;">Legendary boss cape</span></div> | style="text-align:center;" | 42.5% | style="text-align:center;" | 45% of max hit |} == See also == * [[Skills]] * [[Slayer]] * [[Gathering]]
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