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=== The ritual === # With all three charged shards '''in your inventory''' β a banked shard does not count β talk to Quincy and tell him you are ready. He takes you by boat to the island where Valkor is imprisoned. # There are three identical-looking '''stone stands''' on the island. '''Examine each stand before using a shard on it''' β the examine text is the only way to tell them apart: {| class="wikitable" style="width: 100%;" ! The stand's examine text !! Shard to use |- | ''"This looks like it holds a shard charged with blood"'' || [[Sedridor's charged shard]] |- | ''"This looks like it holds a shard charged with a wizards mind"'' || [[Cromperty's charged shard]] |- | ''"This looks like it holds a shard charged with rare metal"'' || [[Merlin's charged shard]] |} # Use each charged shard on its stand, in any order. Each correct placement locks the shard in and summons a '''level 156 black demon''' beside the stand. You are not required to kill the demons, only to survive them. # When the third shard is placed you hear a low hum, Valkor is sealed in, and Quincy takes you back to the mainland. # Talk to Quincy once more to finish the quest. '''Warning:''' using a shard on the '''wrong stand''' makes it explode. You take 50 damage, every charged shard you are carrying is destroyed and every stand is emptied, including ones you had already filled. You then have to collect all three shards again and recharge them. You can leave the island part-way through by talking to Quincy. Shards you have already placed stay in place. Quest complete!
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