Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Revival RSC Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Saving the world
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Walkthrough == === Collecting the shards === # Talk to '''Sedridor''' in the basement of the Wizards' Tower and ask '''"Have you noticed anything... strange? Something doesn't feel quite right..."'''. After telling the story he gives you [[Sedridor's uncharged shard]]. He cannot remember how to charge it, only that it was ''"something blood related"''. # Talk to '''Merlin''' in his library upstairs in Camelot castle. If you are part-way through The Holy Grail, choose "Saving the world". He gives you [[Merlin's uncharged shard]] and tells you to charge it with ''"three red gemstones"''. # Talk to '''Wizard Cromperty''' in East Ardougne and choose '''"Saving the world"'''. His shard has been stolen by one of Valkor's allies, but he gave a spare to another wizard, Quincy. # Find '''Quincy''' north of Seers' Village. He tests you before handing anything over: #* ''"How do you charge Sedridors shard?"'' β '''With blood''' #* ''"And how do you charge Merlin's shard?"'' β '''Three red gemstones''' #: Both questions are always asked. If you get one wrong he simply sends you away to find the answers, and you can try again. He then gives you [[Cromperty's uncharged shard]], to be charged with a wizard's mind bomb. If you lose a shard, the wizard who gave it to you will replace it. === Charging the shards === {| class="wikitable" style="width: 100%;" ! Shard !! How to charge it |- | [[Sedridor's uncharged shard|Sedridor's shard]] || Cast '''Wind Wave, Water Wave, Earth Wave and Fire Wave''' on the shard in your inventory, in exactly that order. Every cast uses its runes and gives no experience. Casting the wrong spell makes the shard lose all of its charge, and you must start again from Wind Wave. |- | [[Merlin's uncharged shard|Merlin's shard]] || Use a cut ruby on the shard with '''three cut rubies''' in your inventory. All three are used up. |- | [[Cromperty's uncharged shard|Cromperty's shard]] || Use a '''wizard's mind bomb''' on the shard. |} === The ritual === # With all three charged shards '''in your inventory''' β a banked shard does not count β talk to Quincy and tell him you are ready. He takes you by boat to the island where Valkor is imprisoned. # There are three identical-looking '''stone stands''' on the island. '''Examine each stand before using a shard on it''' β the examine text is the only way to tell them apart: {| class="wikitable" style="width: 100%;" ! The stand's examine text !! Shard to use |- | ''"This looks like it holds a shard charged with blood"'' || [[Sedridor's charged shard]] |- | ''"This looks like it holds a shard charged with a wizards mind"'' || [[Cromperty's charged shard]] |- | ''"This looks like it holds a shard charged with rare metal"'' || [[Merlin's charged shard]] |} # Use each charged shard on its stand, in any order. Each correct placement locks the shard in and summons a '''level 156 black demon''' beside the stand. You are not required to kill the demons, only to survive them. # When the third shard is placed you hear a low hum, Valkor is sealed in, and Quincy takes you back to the mainland. # Talk to Quincy once more to finish the quest. '''Warning:''' using a shard on the '''wrong stand''' makes it explode. You take 50 damage, every charged shard you are carrying is destroyed and every stand is emptied, including ones you had already filled. You then have to collect all three shards again and recharge them. You can leave the island part-way through by talking to Quincy. Shards you have already placed stay in place. Quest complete!
Summary:
Please note that all contributions to Revival RSC Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Revival RSC Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Saving the world
(section)
Add topic