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== Cape abilities == Four capes have a right-click option in the inventory as well as their passive perk. {| class="wikitable" style="width: 100%;" ! Cape !! Option !! What it does |- | <div style="display:inline-flex; align-items:center;">[[File:fishing-cape.png|40px|link=]]<span style="margin-left:10px;">Fishing cape</span></div> | style="text-align:center;" | '''Teleport''' | Teleports you to the Fishing Guild. The cape stores up to 10 charges and uses one per teleport. It is fully charged the first time you use it; after that, use raw sharks on the cape to add charges, one shark per charge. Cannot be used above level 30 Wilderness. |- | <div style="display:inline-flex; align-items:center;">[[File:crafting-cape.png|40px|link=]]<span style="margin-left:10px;">Crafting cape</span></div> | style="text-align:center;" | '''Teleport''' | Teleports you to the Crafting Guild with no charges or cost. Cannot be used above level 30 Wilderness. |- | <div style="display:inline-flex; align-items:center;">[[File:agility-cape.png|40px|link=]]<span style="margin-left:10px;">Agility cape</span></div> | style="text-align:center;" | '''Teleport''' | Teleports you to the Yanille agility dungeon with no charges or cost. Very occasionally β less than 1 time in 100 β you trip on landing and take 1 damage. |- | <div style="display:inline-flex; align-items:center;">[[File:firemaking-cape.png|40px|link=]]<span style="margin-left:10px;">Firemaking cape</span></div> | style="text-align:center;" | '''Combust''' | Lights a fire where you stand without needing logs or a tinderbox. The fire burns for 90 seconds and leaves ashes. It does not work underground, as the cape needs direct sunlight, or on a tile that already has an object on it. |} Like other teleports, the cape teleports are blocked while carrying Ana in a barrel, and the plague sample is destroyed by them.
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