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=== New settings === These settings are new to Revival RSC. ==== Sound rare drop ==== A special sound plays when you receive a rare drop. '''Sound rare drop''' lets you keep that sound while every other sound effect is muted: switch '''Sound effects''' off, and the ''Sound rare drop'' option appears beneath it. It is on by default. With sound effects on, the rare drop sound simply plays along with everything else. The sound plays for: * The drops that are announced to the whole server β see [[#Rare drops|rare drops]] below * Valuable drops: a half of a key, either half of the dragon square shield, a dragonstone, a rune spear, a dragon medium helmet, a [[large dragon helmet]], a [[dragon 2-handed sword]], [[dragon plate mail legs]] or an [[uncut shadowstone]] * A boss pet item dropping This option resets to ''on'' each time you start the game. ==== Ground Items ==== Filters which items are drawn on the ground. Each click moves to the next mode. {| class="wikitable" ! Mode !! What you see |- | '''Show ALL''' || Everything. This is the default. |- | '''Hide ALL''' || No ground items at all |- | '''Only Bones''' || Only bones, big bones, bat bones and dragon bones |- | '''No Bones''' || Everything except those four kinds of bones |- | '''No Ashes''' || Everything except ashes |} Items hidden by this filter are also left out of Stack Tooltips. ==== Scaling ==== Enlarges the whole game window, for high resolution monitors. It is available on the PC client only. Use the '''[ - ]''' and '''[ + ]''' buttons beside ''Scaling'' to change the size. '''Scaling type''' chooses how the picture is enlarged: * '''Integer''' β whole steps only (1x, 2x, 3x ...), keeping every pixel perfectly sharp. This is the default. * '''Bilinear''' and '''Bicubic''' β smoothed scaling in half steps, from 1x up to '''4x'''. The largest size offered depends on how big your screen is. ==== Stack Tooltips ==== Shows a see-through label over piles of items on the ground, listing everything in the pile as ''amount Γ item name'' with a small icon β so you can see what is on a tile without right-clicking it. It is off by default. A label appears over any pile of two or more items, and over single items unless they are bones or ashes. The most valuable items are listed first, and the text is coloured by value: {| class="wikitable" ! Colour !! Meaning |- | style="color:#a335ee;" | '''Purple''' || Rare and unique items |- | style="color:#d9534f;" | '''Red''' || Worth 10,000 coins or more |- | style="color:#f0ad4e;" | '''Orange''' || Worth 1,000 coins or more |- | style="color:#b8a000;" | '''Yellow''' || Worth 100 coins or more |- | '''White''' || Everything else |} Switching Stack Tooltips on reveals more options beneath it: {| class="wikitable" style="width: 100%;" ! Option !! Choices !! What it does |- | '''Stackables''' || On / Off || Include stackable items, such as runes, arrows and coins |- | '''Non-stackables''' || On / Off || Include items that do not stack |- | '''Wield or wear''' || On / Off || Include weapons, armour and jewellery |- | '''Food or drink''' || On / Off || Include anything that can be eaten or drunk |- | '''Position''' || Bottom / Top || Whether the label sits below or above the pile |- | '''Range''' || On your tile, or 2, 4, 6, 8, 10 or 12 tiles || How far from you labels are shown. The default is 4 tiles. |- | '''Opacity''' || 0% to 100%, in steps of 20% || How dark the box behind the text is. At 0% only the text is drawn. The default is 40%. |} An item is left out if ''any'' category it belongs to is switched off β a sword, for example, is hidden by either ''Non-stackables'' or ''Wield or wear''. When some categories are off the setting reads '''Partial'''.
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